Gamer girls : 25 women who built the video game industry
(Book)

Book Cover
Average Rating
Contributors
Perera, Salini, 1986- illustrator.
Published
Philadelphia : Running Press Teens, 2022.
ISBN
9780762474561, 0762474564
Status

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LocationCall NumberStatus
Addison Public Library - 2nd Floor - Teen BooksYA 794.8 KENOn Shelf
Alsip-Merrionette Park Public Library District - TeenTEEN 794.8 KENOn Shelf
Batavia Public Library District - Young Adult NonfictionYA 794.8 KENOn Shelf
Berwyn Public Library - Teen StacksTEEN EDUCATION KENNEYOn Shelf
Blue Island Public Library - Young Adult StacksYA 794.8 KENOn Shelf
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Published
Philadelphia : Running Press Teens, 2022.
Format
Book
Physical Desc
xii, 148 pages : illustrations (colour) ; 25 cm
Language
English
ISBN
9780762474561, 0762474564

Notes

General Note
Includes bibliographical references (pages 138-147).
Description
"Discover the women behind the video games we love--from the iconic games they created, the genres they invented, the studios and companies they built--and how they changed the industry forever. From classic games like Centipede and Solitaire to popular modern games like Final Fantasy, Uncharted, and Halo, this book explores the work and history of 25 influential women in the video game industry and how their contributions ultimately built and transformed the medium that we know today. Gamer Girls explores each woman's contributions to the industry, but also their inspirations and hardships as they worked to create the games that they wanted to play. Including smaller sidebars about other influential women, a glossary, additional resources page, and stunning profile and spot illustrations of influential pixel queens such as: Roberta Williams (creator of the adventure genre) * Mabel Addis Mergardt (the first person to write a video game) * Muriel Tramis (the French "knight" of video games) * Keiko Erikawa (the creator of the otome genre) * Yoko Shimomura (the composer for Street Fighter, Final Fantasy, and Kingdom Hearts) * Rebecca Heineman (first national video game tournament champion) * Jade Raymond (builder of the modern game engine) * and many more"--,Provided by publisher.
Target Audience
Ages 12-18,Running Press Kids.
Target Audience
Grades 7-9,Running Press Kids.

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Citations

APA Citation, 7th Edition (style guide)

Kenney, M., & Perera, S. (2022). Gamer girls: 25 women who built the video game industry (First edition.). Running Press Teens.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Kenney, Mary and Salini Perera. 2022. Gamer Girls: 25 Women Who Built the Video Game Industry. Running Press Teens.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Kenney, Mary and Salini Perera. Gamer Girls: 25 Women Who Built the Video Game Industry Running Press Teens, 2022.

MLA Citation, 9th Edition (style guide)

Kenney, Mary,, and Salini Perera. Gamer Girls: 25 Women Who Built the Video Game Industry First edition., Running Press Teens, 2022.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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